The huge gaming website Polygon recently did a piece on a bit of technology I have developed to ease the character generation process in games. Be sure to check it out on the link below: http://www.polygon.com/2014/7/3/5863785/ubisoft-female-characters-assassins-creed-the-mandate
BAE Systems wanted to create some animations showing off some of their previously top secret designs that never got off the ground. From the sketches we received of the various designs we collaborated with Order to produce full 3d animations displaying what the crafts would have looked and moved like, had they been made. A […]
usefulGUI example | by useful slug usefulGUI is a practical approach to working with 3D GUI elements in Unity. It is created as an extension of the GameObject class in Unity, and results in short, easy to read and write code. An example button can be created with code as simple as: gameObject.Clicked() or gameObject.CheckBox() […]
This is one of these Work in Progress personal animations that have a tendency to stay on the hard drive and just get fiddled with from time to time. Model and texture maps by Lee Perry Smith Infinite Realities LTD. http://www.ir-ltd.net/ Rigging, animation, shading and shader technical […]
Get it on iTunes or Get it on Google Play Grandmother’s Footsteps plays as a party game, with each player tapping in one corner to make his character run, and holding to stand still when the person who’s it turns around. When one player wins, he then controls the pace for all the other players […]
Grandmother’s Footsteps is the next game for iOS and Android by useful slug. A classic schoolyard game taken into the digital age. The game has many names all over the world, “Grandmother’s Footsteps” or “What’s the time Mr.Wolf” in the UK, “Red light/Green light” or “Statues” in the US […]
Get the latest soft contact deformer for messiah:studio. Based loosely on Pixar’s ‘Acting with Contact’ white-paper and with some added tricks of our own. Get it now for the small donation of $40 to our beer fund! The return simulation can be anything from immediately (0) to never (1), […]
DangleSmash is now available on the iPhone app store! Play as a Soviet space dog fighting off an alien invasion in our unique physics-based, turn-by-turn, smash-em-up. Check out screenshots videos and more here: http://www.danglesmash.com/
FOR IMMEDIATE RELEASE – LONDON, UK, OCTOBER 24th 2012 – useful slug announces DangleSmash for iOS and Android. DangleSmash is an upcoming game where you play as a Soviet space dog fighting off an alien invasion.
See examples of the work at: http://www.usefulslug.com/2011/09/plankton-invasion/ Over the past few months I’ve had the pleasure of working on the rendering and effects side of Plankton Invasion, and in so doing I created a very extensive system that would go from A to as near Z without artist intervention in as many cases as possible […]
There are many reasons for why you should take the time to help out your peers in a professional or learning environment. Here are some motivators: One: Helping others helps you! If the person you help buggers off and you never see them again, you will at the very least have managed to solidify your […]
The past few months I’ve been down in Belgium working with GRID and together with TeamTo on setting up the pipeline, rendering and effects for Joeri Christiaen‘s Plankton Invasion. Finally some of the images are ready for the small screen and will be hitting VTM in Belgium this month, Canal+ […]
useful slug is pleased to present this new TensionMorpher deformer for messiah:studio. Below is a video tutorial on how to set it up. The deformer / weight tool combo uses the tension of the edges to find out if it’s being squashed or stretched, and performs a tangent space morph.
I wrote a 5 page article with 18 tips for messiah studio for 3d World issue 142. The tips range from beginner to advanced level, and include video tutorials as well as start and end project files. Make sure you pick up a copy! http://www.3dworldmag.com/2011/04/04/get-the-most-out-of-messiahstudio/