usefulGUI example | by useful slug usefulGUI is a practical approach to working with 3D GUI elements in Unity. It is created as an extension of the GameObject class in Unity, and results in short, easy to read and write code. An example button can be created with code as simple as: gameObject.Clicked() or gameObject.CheckBox() [...]
Get the latest soft contact deformer for messiah:studio. Based loosely on Pixar’s ‘Acting with Contact’ white-paper and with some added tricks of our own. Get it now for the small donation of $40 to our beer fund! The return simulation can be anything from immediately (0) to never (1), [...]
useful slug is pleased to present this new TensionMorpher deformer for messiah:studio. Below is a video tutorial on how to set it up. The deformer / weight tool combo uses the tension of the edges to find out if it’s being squashed or stretched, and performs a tangent space morph.
Here’s a little function that will allow you to have an object ‘trail’ after the target object. Essentially following it’s world motion path, but with a time delay.
This plugin for messiah will perform the KeyFader expression on a hierarchy extending from the selected root object.
This is a little script we made for messiah:studio to help out with scenes with multiple characters that can slow down the interface a little.
Import weights will import weightmap data to Messiah:Studio from an ascii file.
This is a little plugin that performs a smoothing operation on your mesh without adding geometry.
This plugin can be run from scripts, the command line or an armature to create a key with more control over what type of key it should be.
