usefulGUI example | by useful slug usefulGUI is a practical approach to working with 3D GUI elements in Unity. It is created as an extension of the GameObject class in Unity, and results in short, easy to read and write code. An example button can be created with code as simple as: gameObject.Clicked() or gameObject.CheckBox() [...]
See examples of the work at: http://www.usefulslug.com/2011/09/plankton-invasion/ Over the past few months I’ve had the pleasure of working on the rendering and effects side of Plankton Invasion, and in so doing I created a very extensive system that would go from A to as near Z without artist intervention in as many cases as possible [...]
There are many reasons for why you should take the time to help out your peers in a professional or learning environment. Here are some motivators: One: Helping others helps you! If the person you help buggers off and you never see them again, you will at the very least have managed to solidify your [...]
I wrote a 5 page article with 18 tips for messiah studio for 3d World issue 142. The tips range from beginner to advanced level, and include video tutorials as well as start and end project files. Make sure you pick up a copy! http://www.3dworldmag.com/2011/04/04/get-the-most-out-of-messiahstudio/
The latest flavour of our Autorig plugin – v2.0 – is now included as standard with messiah. Here’s some videos on how it all works!
This is a free tutorial for messiah showing you the basics of how to apply bvh motion capture to your characters quickly in messiah (about 7 minutes).
This free tutorial takes the starting point of working to mimic the rendering style on Pixar’s Ratatouille as a goal driven, project based learning approach to messiah’s rendering engine.
This tutorial takes you through setting up a bendy limb using flexmotion in messiah.
