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Downloads Autorig You can get our autorigger for messiah:studio for $100 by clicking the paypal buy now button. It will take you to our paypal payment site where you can pay using Paypal or VISA/Mastercard. On successful payment you will be sent a receipt of your payment from paypal via email, and you can click 'return to merchant' to be taken to the download link with instructions on how to install it. Take a look at how to use the autorigger: -Autorigger tutorial -Rigging a quadruped -Image with description of controls Trail THere's a little function that will allow you to have an object 'trail' after the target object. Essentially following it's world motion path, but with a time delay. To install it, just copy it into your plugins directory and launch messiah. Download this plugin free of charge here KeyFaderBranch This plugin for messiah will perform the KeyFader expression on a hierarchy extending from the selected root object To install it, just copy it into your plugins directory and launch messiah. Download this plugin free of charge here Character-switcher-offer This is a little script we made for messiah:studio to help out with scenes with multiple characters that can slow down the interface a little. This script enables you to make an armature handle that turns off subdivision, turns off the bone deform effect and hides the character geometry, or brings it all back at the click of a button. Exctract the zip to your messiah directory. To set it up:
Import weights Import weights will import weightmap data to Messiah:Studio from an ascii file. There's an included weightmap exporter script for lightwave. Also included is a test ascii file and instructions in the readme on how to create them if you want to export weights from another program. Download Import Weights free of charge here Geometry Smoother This is a little plugin that performs a smoothing operation on your mesh without adding geometry. This is useful for instance to approximate what subdivision will do to your object while you're animating without having to add geometry (and thusly achieving higher viewport speeds). It could also be used to smooth out background characters again without adding geometry but maintaining reasonable results. Usage: Put the .mp in your messiah\plugins directory. Add the Smooth effect to your object in Setup mode. Setting of 1 and 1 will smooth quite close to normal subdivision. The last field is for choosing a weight for the smoothing. Download this plugin free of charge here CreateBetterKey This plugin can be run from scripts, the command line or an armature to create a key with more control over what type of key it should be. Whereas the normal CreateKey function only gives you the option to select which object and frame the key should be created at, for instance CreateKey(CurObj,NOW) , this plugin allows you to set options such as which curve type the key should have and whether or not the new key should use the computed value. Format: CreateBetterKey(object,frame,channel,curvetype,computed) Channel is the number of the channel starting from 0 for xpos, 1 for ypos etc. The curvetype is set by using the order they are listed under spline->curve in animate mode starting count on 0. Computed keytype is 1 and normal key is 0. So if you want to create a stepped key for the selected object on pitch at the current frame using computed values, the expression would be: CreateBetterKey(CurObj,NOW,4,3,1) This plugin is among other things useful for creating instant IK/FK switching scripts. Usage: Put the .mp in your messiah\plugins directory. Run the function from a script, an armature or the command line Download this plugin free of charge here |
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